![]() We’ve added a new sector exploitation type, which focuses on the population of a colony. But now, without further ado, let’s take a look at the concrete mechanics and content: To which degree we succeeded in reaching these goals will remain to be judged by all of you. Allow players to build up an empire which is visually no longer dominated by the ruins of the past, but by their own racial colonies and architecture.Make “going tall” a more viable (and interesting) option.Diversify the economic gameplay for different factions.When we set out to expand the economic gameplay, we had a number of high-level goals in mind, which were derived from our own observations and filtered feedback from the community: ![]() ![]() In this dev diary I will be writing about something campaign-unrelated for once and shed some light on the new economy-related content, which we are releasing as part of the free Triceratops patch that drops alongside our Star Kings expansion. ![]() Today is truly a special day as you will finally get your hands on the third expansion for Planetfall: Star Kings! We would like to take the opportunity to thank all of you for your tremendous support and help in creating a fantastic experience that we call Planetfall. Hi everyone and welcome to this week’s dev diary! I am Jakob aka Eomolch and working (mainly) as a campaign/narrative designer at Triumph Studios. ![]()
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